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The Best of Select: Games 15
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Best of Select, The - Games 15 (1997)(Select)(M4)[compilation].iso
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readme.txt
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1996-12-05
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Star Command: The Manual
Magazine Demo Version v.01
NET PLAY IS ENABLED (up to 4 players)--You don't need the CD
UNLIMITED INSTALL
Demo Limitations: Nomad and Triumverite Races Not Included, No
Campaign, No Battle Randomizer
PUBLISHED BY:
GT Interactive Software
255 Shoreline Drive Suite 520
Redwood City, CA 94065
(415) 596-3932
DEVELOPED BY:
Metropolis Digital, Inc.
Games and Post Production Offices
12 South First Street, 11th Floor
San Jose, CA 95113
(408) 286-2900
Copyright GT Interactive Software (publisher) 1996. All Rights
Reserved. This material is the property of GT Interactive and is
intended and restricted solely for use of GT Interactive Personnel or
authorized appointees. The sale, copying, or reproduction of
this material in any form is prohibited. STAR COMMAND is Copyright
of Metropolis Digital, Inc. (developer) 1996, all rights reserved.
SYSTEM REQUIREMENTS:
486/66 PC or higher (Pentium Processor is recommended)
MS-DOS 5.0 or higher
16 MB RAM required
25 MB of free hard drive space
1 MB of VRAM on your video card
Double-speed CD-ROM or higher
Sound Blaster sound card compatible
Network play requires IPX -compatible network card
INSTALLATION:
1) Run INSTALL.EXE
2) Choose a destination path for installation
(DEFAULT=C:\STARCOM)
3) Press RETURN
4) Go to the directory containing the file STARCOM.EXE
(DEFAULT=C:\STARCOM)
5) Run STARCOM.EXE
THE STORY SO FAR:
Four cultures met in the deep void. Weary of endleess exploration, and
eager to peacefully colonize the fertile worlds of the Zeta Galaxy, they
formed a non-aggression pact and engaged in limited trade. Thus, the
programming Computrons, the disposessed Nomads, the questing
Triumverites, and resource-hunting Terrans were able to co-exist quietly
and autonomously.
Then came the Age of Solinite. Computron mining vehicles chanced
upon a method of transforming the warp storms that plagued the Zeta
Galaxy into an awesome source of energy. They freely shared this
knowledge with their nearest neighbors, the Nomads. Armed with this
unprecedented source of energy, the Nomads constructed a fleet of
devastating warships known today as Mass Driver Cannons. The
Nomads sought to rain fiery death upon the manipulative Terrans.
The Terrans suspected that the Nomads harbored animosity against
them for their frequent espionage. Terran spies within the Nomad
government confirmed this suspicion. These spies not only provided
the Terrans with status reports on the Nomad fleet, but also revealed
the secret of Solinite. The Terrans incorporated this technology into
shield piercing mini-shuttles which could deliver special mechanized
operatives deep into enemy ships. The Nomads soon found that their
own destructive technology was being used against them.
The Triumverites emerged from their cloaked colony worlds to examine
the wreckage of the Nomad/Terran war. They soon unlocked the secret
power of Solinite. The Triumverites used Solinite to develop weaponry
that destroyed all systems of propulsion. Terran and Nomad ships
began disappearing from battlezones. Computron scanners determined
that the Triumverites were harvesting frozen Terran and Nomad ships
for research. The Computrons also detected huge surges of energy
emanating from the Triumverite homeworld. They discovered that the
Triumverites were using an unidentified technology to structurally
enhance Triumverite warships, making them virtually indestructable. All
this data led the Computrons to the conclusion that the Triumverites
would eventually achieve galaxy-wide domination.
To preserve balance, the Computrons initiated a program to develop the
Tech Disruptor. The Computrons allied themselves with the Nomads in
order to optimally combine their shield repair and Disruptor technology
with the Nomad's raw firepower. The Computron/Nomad alliance held
back the Triumverite threat until each of the four races' central
governments collapsed after a series of mysterious bombings and
assassinations staged by the elusive Ahkun Vek Warlord, Narvek.
Narvek quickly absorbed the four races' technology. The Ahkun Vek
had been secretly fomenting hostilities between the races for so long
that Narvek's single dreadnaught was able to defeat the great multitude
of divided Terran, Computron, Nomad, and Triumverite forces. Narvek's
reign of terror began, and the Zeta Sector trembled in his iron grip.
Using the four races' technology combined with Ahkun Vek
dreadnaught design, Narvek began constructing four super-
dreadnaughts.
Some of the Terran survivors banded together to stop the Ahkun Vek
nemisis. Together they formed a secret revolutionary military group
called Star Command: an interstellar peace-keeping force dedicated to
protecting their ideals and destroying the mysterious Ahkun Vek.
GAME MODES:
MULTI-PLAYER CAMPAIGN: (not available in DEMO)
In the Star Command Campaign, you have been chosen to lead the crew
of a commandeered Ahkun Vek Mothership. Your mission is to
command an advance group of Terran insurgents and stir rebellion
against Narvek's violent rule. Along the way, build treaties with the
Computrons, Nomads, and Triumverites. Victory is achieved when you
successfully demolish the four super-dreadnaughts under construction
and destroy Narvek himself. Carefully study the Ahkun Vek, learn their
plans, build counter-technology, and blast them back to the nebula they
came from. Your Campaign game is saved each time your Mothership
enters Hyperspace. To enter Hyperspace, move your Mothership into
the green glowing area at the border of the sector you currently occupy.
Only Motherships may travel between sectors; in two-player
Campaigns, if either Mothership enters Hyperspace, both Motherships
will travel to the new Sector. If you wish to get a better idea as to where
the Hyperspace jump will take you, right click on your mini-map--this
changes your mini-map into a global map detailing where you have
explored during the Campaign. If your Mothership is destroyed you will
return to the Campaign Selection screen. If your plans go awry during
the course of a battle, you may quit the game and restore your save slot.
A save slot will always start you at the point where you have just exited
Hyperspace.
BATTLES:
Your specific goal in sector Battles is to collect asteroids (NOMAD),
crystals (TERRAN), plasma (TRIUMVERITE), gaseous anomalies
(COMPUTRON), and Solinite to build a military force of highly
specialized warships, defensive stations, and droids to protect
your colony from leaders who oppose your way of life. Command Mass
Driver Battleships, Shield Resonators, Point Laser Towers, Fighter
Carriers, and a vast array of alien technology to tactically outmatch your
opponents. Victory goes to the survivor. When you click on Battles on
the Main Menu, you will first be asked to enter your log-in name. After
typing your name, click OK. You will then see the Battle Selection
screen. Here you will have the option to Create or Join a Battle.
If you click Create, you will enter the Gathering Screen. At this time, all
other players on the network will see your name appear under the
Battles banner as a valid game to join. Click on the name of the Sector
where you wish to do battle. If you wish to add computer controlled
commanders, left click on an empty slot under the Commanders banner.
If you wish to toggle off a computer, left click on the slot you
wish to purge. If an unwanted human player has intruded on your
gathering, left click on their name to eject them from the game. Choose
which race you wish to represent in the battle by left-clicking on their
insignia, depicted in the lower left quadrant of the screen. Send a
message to the group asking if they are ready, then click the START
button.
Joining a battle is very similar to Creating a battle. To Join a battle, on
the Battle Selection screen click the name of the battle you wish to join
under the Bat